package brwarner.game.ui 
{
	import flash.events.Event;
	
	/**
	 * ...
	 * @author Brook Jensen
	 */
	public class AttackPanelEvent extends Event 
	{
		private var _id:Number;
		public function get ID( ):Number { return _id; }
		public function AttackPanelEvent(n:String, id:Number) 
		{
			super(n);
			_id = id;
		}
		
		public static const ATTACK_SELECTED:String = "onAttackSelect";
		
	}

}